Coin Tavern Relic Archetype Tier List
Rank relic roles by run impact — flip extenders, amplifiers, stabilizers — with patch-aware community criteria.
Relics in Coin Tavern rewrite run rules after each cleared stage. You draft one from a small set, then live with that passive effect for the rest of the attempt unless something removes it. Because relics persist, their archetype — what kind of rule they represent — often matters more than any single coin you buy afterward. This tier list ranks those relic roles from S to C, not a fake numbered list of all two-hundred target relics in the full game.
Rankings are community-informed opinions based on launch-week runs, demo experience, and creator footage. They shift with patches when Woven Dream Isle adjusts relic text or stage pacing. Confirm changes via Steam news and What’s New before hard-committing to old drafts.
Tier Criteria
S-tier relic roles multiply what strong decks already do — extra flips, compounding gold, or faction-wide bonuses that stay active every stage.
A-tier roles fix common weaknesses or accelerate engines without requiring perfect coin luck.
B-tier roles are niche: powerful in one build, low value elsewhere.
C-tier roles actively fight your plan or pay too little for a relic slot opportunity cost.
S-Tier Relic Archetypes
Flip Extenders
Passive rules that add flips per round, grant reflips on conditions, or let chains continue longer. They elevate multi-flip engine coin roles to S-tier on the Coin Archetype Tier List. Most runs benefit from flip extension if coin quality is average or better.
Relic Amplifiers
Effects that scale with number of relics owned, repeat triggers, or faction tags in deck. They reward long runs and synergize with Best Builds that stack coherent themes.
A-Tier Relic Archetypes
Economy Stabilizers
Baseline gold on flip, income on tails, or discounts that stretch shop gold. Core to Economy Builds and early debt pacers. Slightly below flip extenders in raw ceiling, higher in safety.
Faction Enablers
Bonuses when Humans, Monsters, Beasts, or Machines flip together or when deck contains tag counts. A-tier when your shop already shows that faction; B-tier when forced.
Pivot Tools
Relics that rescue weak opens — reroll offers, bonus first-stage income, or forgiving debt margin. Take when behind on first target; drop in priority when ahead.
B-Tier Relic Archetypes
Shop Specialists
Extra ticket offers, hammer value, or post-shop triggers. Strong in Human shop Cross-Faction Builds; low value when shops are rare on the current tavern path.
High-Variance Gamblers
Big payouts on low-probability triggers. Can win runs with Monster spike coins; hurt Economy Builds players learning pacing.
Single-Coin Idol Relics
Hard-buff one coin name or one effect type. S-tier when that coin is already central; C-tier when never offered.
C-Tier Relic Archetypes
Anti-Synergy Rules
Penalties on flips, forced randomness, or constraints that break engine ordering from How to Combo.
Win-More Without Floor
Bonuses only when already far ahead on gold — useless for hitting the next debt target from behind.
Duplicate Low-Impact Effects
Second minor gold bump when you needed flip extension or faction enablement. Opportunity cost loses runs silently.
Drafting Discipline
Relic drafts appear after successful stages — see How to Play. Ask: Does this relic raise average gold per round toward the next target? Does it match coins I already own or shops I can reach? If offers are three B-tier niches, pick the pivot or stabilizer instead of gambling on synergy you lack.
Cross-check specific effect families on Relics when text is unclear.
Relics vs Coins in Tier Thinking
Coins rotate through shops; relics stack permanently. Promoting a coin role to S-tier often requires an A-tier or S-tier relic role supporting it. Tier lists are separate pages so you do not conflate flip extenders (relic) with multi-flip engine coins (coin).
Builds and Planners
Build Strategy Tier List aggregates coin + relic roles into run directions. Sketch intended relic themes in the Deck Planner before running, then compare drafts live.
Patch Notes
Demo shipped near eighty relics in a two-hundred-relic full-game target; release adds more entries and may rebalance existing ones. Never cite fake patch numbers — follow Updates for dated summaries.
Relic tier literacy is choosing rules that still pay on stage six, not stage one highlights. When in doubt, extend flips or stabilize economy, then shop toward amplifiers.
Frequently Asked Questions
Quick answers to the most common questions.
Are relic tiers the same as coin tiers?
No. This page ranks passive relic roles. Coin roles are ranked separately because shops and effects behave differently.
What is the best relic archetype at launch?
Flip extenders and relic amplifiers rate highly in community lists, but draft context matters. Stabilizers win when targets spike.
How many relics can you hold?
You draft after cleared stages and keep relics for the run unless an effect removes them. Exact stage count varies by tavern path.
Do relic tiers update after patches?
Yes. Rankings shift with patches once Steam notes confirm changes.
Where is the full relic catalog?
See the Relics reference page on this wiki for effect families and browsing.